3D shape templatesDice net
Dice template
A cube net with the spots drawn on each face so it folds into a usable six-sided die. It is made for math games, board game replacements and crafting with children.
- Set it up your way
- Print or PDF, Letter or A4
- Free, no sign-up
On this page
Lost the die from a board game? Printing and folding a replacement takes about ten minutes. This sheet is the cube net from the cube template with black spots already filled in.
What prints
The title reads "Dice Template". Below it, one net fills the page: a column of four squares with a square on each side of the second one. Every square carries its spots, and the layout follows the usual rule for dice, where faces on opposite sides add up to seven.
In the column from top to bottom the faces show 1, 2, 6 and 5. The left square shows 3 and the right square shows 4. When folded, 1 sits opposite 6, 2 opposite 5, and 3 opposite 4. The spots are solid black dots in the standard six patterns, centered on each square.
The grey glue tabs, solid cut lines and dashed folds match the plain cube. There are seven tabs. The instruction line tells you to cut the solid lines, fold the dashed ones and glue the grey tabs inside the matching edge. A key at the foot of the page names the three line styles.
The settings
- Shape: Cube. The dice option exists only with this shape.
- Size: Small, Medium or Large; the scale factors are 0.75, 1 and 1.2. Small makes a die that fits a game box; Large is easy to see across a table.
- Dice spots on the faces: switched on for this page. Turn it off to get a blank cube you can decorate yourself.
Making a die that rolls well
Heavy card (65 to 110 lb) holds its corners better than copy paper. Print at actual size, with no fit-to-page scaling, so each face is square. Cut out carefully, because a face that is a little long makes the die land on one side more often.
Score the dashed lines with a ruler, fold, then glue tabs one by one. Tuck the last tab in with a pencil tip while the glue is wet. A strip of clear tape over each seam makes the die last longer. Younger children need blunt-tip scissors and an adult for the gluing.
Worked example: a die for a probability game
Mr. Haines runs a Friday math club. He needs eight dice for pairs of students to test whether a sum of seven is more common than a sum of twelve. He prints two Medium dice sheets on card stock, which makes the six-sided shapes small enough to roll on a desk.
Students fold them in pairs. Before rolling, each pair writes down all 36 outcomes of two dice, then throws fifty times and tallies the sums. The seven-rule helps check the dice: if a student's die shows a 1 next to a 6, the net went together wrong. For more geometry on the cubes themselves, see the surface area and volume worksheets.
Related shapes
If you want a game piece that is not a cube, the pyramid template makes a four-sided marker once you add your own numbers.